Hacking Drone
An automated system unit for remote system interference.
In FTL: Faster Than Light, the term 'Hacking Drone' refers to an automated system unit deployed during ship-to-ship combat. While the source does not describe a specific 'Hacking Drone' by name, it confirms that combat involves managing ship systems, including drones, and that player ships can accumulate equipment such as combat and support drones. The game's concept was based on managing an array of a ship's functions, and the player can pause real-time combat to evaluate situations and issue commands. Thus, a hacking drone would function as a remote system interference tool, an integrated ship component that can be deployed to disrupt enemy vessels.
- Type
- Automated System Unit
- Function
- Remote System Interference
- Status
- Integrated Ship Component
Lore & Background
The source does not provide specific lore about a hacking drone. However, it establishes that FTL's gameplay involves outfitting and upgrading a ship with various systems, including drone systems. The game's development was inspired by tabletop board games and non-strategic space combat video games where players manage ship functions. The player's ship can accumulate equipment ranging from weapons to combat and support drones. In combat, the player can manage ship systems by distributing power and ordering crew to stations. A hacking drone would logically be a support drone that interfaces with enemy systems, but the source does not detail its origin or specific capabilities beyond the general framework of drone systems and ship management.
In Their Own Story
The source does not contain a narrative about a specific hacking drone event. It describes the game's premise: the player controls a spacecraft carrying critical information to an allied fleet while pursued by a rebel fleet. The player must guide the ship through eight sectors with procedurally generated events, facing rebel and other hostile forces. Combat is pausable real-time, and if the ship is destroyed or all crew lost, the game ends. The final sector ends with a multi-stage battle against the Rebel Flagship. Any story involving a hacking drone would be a player-created moment within this framework, but the source provides no specific story.
Reader's Guide
The source does not provide a guide for a hacking drone. It explains that at game start, the player chooses a spacecraft with different weapons, systems (piloting, engines, weapons, oxygen, etc.), and crew. The player jumps between beacons, accumulating scrap, equipment (including drones), and crew. During battles, the game becomes a real-time space combat simulator where the player can pause for evaluation and command input. The player can manage ship systems by distributing power, order crew to stations, and fire weapons. A hacking drone would be used as part of this system, but the source does not specify how to deploy or use it.
Did You Know?
- FTL was created by the two-person team of Subset Games, Matthew Davis and Jay Ma, who were former employees of 2K Games's Shanghai studio.
- The game was released for Windows, MacOS, and Linux in September 2012, and an updated version, FTL: Advanced Edition, was released in April 2014 as a free update for existing owners.
- The concept for FTL was based on tabletop board games like Battlestar Galactica: The Board Game and non-strategic video games such as Star Wars: X-Wing.
- The developers designed the game to have a 10% success rate of winning, looking to Super Meat Boy as an example of a tough but not discouraging game.
- FTL is recognized alongside Spelunky and The Binding of Isaac as helping to popularize the 'roguelite' genre.
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