Beam
One line of light, one target, zero mercy—hold it and watch the hull glow.
The Beam is one of the most straightforward weapons in FTL: Faster Than Light, delivering a continuous stream of focused energy onto a single target. Where missiles arc in unpredictable parabolas and lasers sweep across multiple ships, the beam locks onto one point—either an enemy's hull or a specific subsystem—and chips away at it steadily while the operator holds the line. It is the tactical surgeon's tool: no splash, no randomness, just sustained, deliberate damage.
Available to the player's vessel and a wide variety of enemy factions, the beam is a common fixture across the game's encounters. Its simplicity makes it a reliable backbone for many loadouts, especially when the player needs to systematically disable a specific system—engines, shields, or weapons—without the scatter of a missile or the multi-target spread of a laser.
- Type
- Single-target continuous beam
- Targeting
- Hull or individual ship systems
- Firing mode
- Hold-to-fire (continuous damage while aimed)
- Special effects
- None (pure energy damage)
- Faction availability
- Player ship and multiple enemy factions
- Rarity tier
- Common / standard-issue
Lore & Background
In the sparse, underfunded fleets that populate the game's galaxy, the beam is the workhorse of close-quarters engagement. It requires no complex guidance array, no warhead assembly, no multi-target targeting computer. A focused emitter, a power feed, and a steady hand. For captains running long-range supply runs or patrolling low-traffic sectors, it is the weapon you can rely on when your missile bay is empty and your laser capacitors are cycling.
Enemy fleets field the beam in equal measure. The Rebel fighters that swarm the player's ship, the Enforcer cruisers that hunt you through the outer systems, and even the more exotic factions all slot beam emitters into their weapon racks. It is not glamorous—there is no satisfying explosion, no chain of fireballs—but it is the sound of a ship slowly losing its ability to fight, system by system, until it is nothing more than drifting debris.
Among players, the beam has earned a quiet reputation as the 'thinking person's weapon.' It rewards patience and target selection. A well-placed beam on an enemy's shield system can strip their defenses before their missiles even reach you. A sustained beam on their weapons array can silence an entire broadside. In the hands of a careful captain, it is as lethal as any missile spread.
In Their Own Story
The corridor lights flickered as the beam struck the Enforcer's hull for the third time. You could feel the vibration through the deck plating, a low hum that meant the emitter was drawing more power than the reactor was comfortable providing. The enemy's shields were down. Their weapons were still cycling, still locking on, but you held the beam steady on their weapon array, watching the little green lights on their ship go dark one by one.
"They're going quiet," the engineer called from below, voice tight. "Their guns are cold."
You released the beam. The hum faded. For a long moment the only sound was the soft tick of the reactor and the distant whisper of recycled air. Then the Enforcer's engines flared blue, and the ship slid sideways out of your firing line, vanishing into the starfield like a smudge of ink wiped from glass.
You exhaled. The beam emitter was still warm under your palm. You'd need to cycle it before the next jump.
Reader's Guide
The Beam is a single-target, hold-to-fire weapon. While you maintain the lock, it deals continuous energy damage to whichever target you have selected: the enemy's hull or one of their individual systems (shields, weapons, engines, oxygen, or target computer). It has no splash, no homing, and no special effects such as ion stun or hull breach—its power is pure, steady attrition.
Tactically, the beam excels at surgical targeting. If an enemy has a powerful laser array, beam their weapons system until it goes dark. If their shields are regenerating, focus the beam there to strip the shield capacity. If you need to slow a fast fighter, hit their engines. Because it is single-target, it cannot be spread across multiple enemies the way a missile or laser can, so it shines most in one-on-one duels or when you are picking off the most dangerous ship in a group.
The beam is available to the player's starting ship and appears in the weapon racks of numerous enemy factions, from basic Rebel fighters to mid-tier Enforcer and Lanius vessels. It does not require a special upgrade to function, though higher-tier beam emitters (if encountered) deal more damage per second. In a firefight, the beam's recharge is typically fast, making it a reliable option between missile volleys. Keep it as your 'system-killer' and let your missiles handle the hull.
Did You Know?
- The beam is one of the few weapons in FTL that lets you deliberately choose between damaging an enemy's hull and targeting a specific subsystem, making it the go-to tool for disabling shields or weapons without wasting a
- Because it is single-target and continuous, the beam cannot accidentally hit a friendly or unintended ship the way a stray missile might, making it safer in tight multi-ship encounters.
- The beam appears in the loadouts of a wide range of enemy factions, from basic Rebel fighters to mid-tier cruisers, making it one of the most universally recognized weapons in the game.
- Holding the beam on a target for an extended period can completely destroy a single system (reducing it to zero), which is often more tactically valuable than dealing equivalent raw hull damage.
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