Weapon Overclocker
One artifact, every gun hits harder—no parts, no downtime, just raw firepower.
The Weapon Overclocker is a rare passive artifact in FTL: Faster Than Light that permanently amplifies the damage output of every weapon mounted on your ship. Unlike system upgrades that require spare parts and engineering time, this artifact simply slots into your inventory and takes effect immediately, making it one of the most coveted finds for any captain who wants their guns to hit harder without sacrificing hull integrity or shield capacity.
In the broader context of a run, acquiring the Weapon Overclocker can shift the balance of a mid-to-late game encounter, turning a weapon that was dealing manageable damage into one that shreds enemy hulls in fewer salvos. It is a single, non-stacking item—once you have it, you have it for the rest of the run.
- Type
- Artifact (passive, no activation required)
- Effect
- Increases the damage of all weapons by 20%
- Affected systems
- Weapons (all mounted guns)
- Rarity
- Rare
- Obtained via
- Random events, shop purchases, enemy drops
- Stacking
- Non-stacking; one per ship
Lore & Background
In the fragmented, lawless expanse beyond the Coalition's reach, artifacts like the Weapon Overclocker are whispered about in the cantinas of every port. No one is entirely sure who manufactured them or why they exist in such small quantities. Some pilots swear they were experimental military hardware leaked from Coalition R&D before the war with the Lanius; others insist they are relics of a pre-war arms race between the Aeon and the Coalition, lost when the Aeon's fleet vanished into the void.
What is known is that the Overclocker's internal circuitry re-tunes the energy discharge of any weapon it is installed alongside, pushing each projectile or beam slightly beyond its rated output. The effect is modest on paper but compounds across a full weapon spread, meaning a ship carrying five or six guns feels the difference most acutely. Engineers on the outer colonies have tried to reverse-engineer the component, but the alloy and logic-gate architecture resist replication, suggesting an origin far beyond standard Coalition or Lanius manufacturing.
Because the artifact cannot be duplicated and is found only through luck—event rolls, shop inventory, or the spoils of a defeated enemy—pilots who carry one often treat it as a talisman. Losing it to a hull breach or a bad event feels, many say, like losing a piece of the ship's soul.
In Their Own Story
The Mamba's engines hummed at a lazy quarter-throttle as it drifted through the debris field. Kael stared at the artifact slot on the console, the Weapon Overclocker's faint amber glow the only light in the dimmed cockpit. Three minutes ago, the Lanius raider had been a wall of red hull plating. Now it was a shower of sparks and tumbling shrapnel, its guns silent.
She tapped the console. The Overclocker's readout pulsed once, confirming every gun on the Mamba was now firing 20% hotter. No parts spent. No engineering bay. Just a quiet, impossible boost that made the next fight feel a little less like a death sentence.
Kael set the ship on a course for the next sector and let out a breath she hadn't realized she'd been holding. "Alright," she muttered to the empty cockpit. "Let's see what else this junk can do."
Reader's Guide
The Weapon Overclocker is a passive artifact—once acquired, it is always active and requires no parts, no activation, and no maintenance. It increases the damage output of every weapon on your ship by 20%, affecting guns, missiles, and beams alike. There is no tier or upgrade path; it is a single, fixed bonus.
Obtaining it is luck-based. It can appear in shop inventories (especially at higher sector levels), be offered as a reward in random events, or drop from defeated enemy ships. It is non-stacking, so only one can be held at a time.
Strategically, the Overclocker shines on ships with multiple high-damage weapons. A Mamba with five guns or an Aegis with a spread of missiles benefits proportionally more than a single-weapon build. It pairs naturally with playstyles that prioritize hull-shredding over shield suppression, and it makes encounters with heavily armored enemies (Lanius warships, Coalition cruisers) feel less punishing.
Synergy note: because it boosts raw damage rather than fire rate or energy cost, it complements weapons that already have high per-shot damage. It does not interact with shield or engine upgrades, so it can be paired freely with any system-focused build. In the late game, it can be the difference between a fight that takes eight turns and one that ends in four.
Did You Know?
- The Weapon Overclocker is a passive artifact, meaning it provides its 20% damage boost continuously without consuming energy or requiring player activation.
- Because it is non-stacking, finding a second copy in a shop or event will simply replace the first rather than doubling the bonus.
- The artifact's 20% boost applies multiplicatively to each weapon's base damage, so a gun dealing 40 damage becomes 48—meaning multi-weapon ships see the largest absolute gain.
- In FTL's randomized runs, the Overclocker can appear as early as the first sector or as late as the final boss approach, making its timing a matter of pure luck.
More in Upgrades & Artifacts
Elsewhere in the FTL Faster Than Light universe
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